On July 9 2006, the last actively maintained ASS-Based General-Purpose Subtitling Software (henceforth ABGPSS) competition that Aegisub had - Sabbu - was dropped by its creator, kryptolus. Sabbu was an important program in the sense that it was the first ABGPSS to support Unicode and to be cross-platform. With Medusa and SubStation Alpha long dead, Subtitles Workshop being far from usable for anime fansubbing purposes, and SSATool designed for very specific purposes, Aegisub obtained monopoly on the ABGPSS business.
But what really happened? Was that a good thing? Let's take a quick look at all the related software.
Substation Alpha started it all. Written in Visual Basic, it had many advanced features for its time, and many timers still think that it's the best timing tool ever made (I was recently shocked to learn that some old-school fansubbing groups have been using Aegisub even for timing!). As revolutionary as it was, it was essentially useless for typesetting and had too many quirks for most users.
Medusa is the tool that I actually used when I was a "fansubber" (it's worthy pointing out that I was also a fansubber [sans-quotes] for a brief while). Medusa is infamous for its instability. Not only was it also written in Visual Basic, like its predecessor, but it managed to exploit that fact in new unique ways, making it infamous for its instability and propensity for misbehavior. It was such a marvelous tool that I (and many other typesetters) decided that it was better to simply typeset with good old Notepad+VirtualDub. This technique would later inspire Aegisub's video mode.
Sabbu was an important step in the right direction. This was the only program still in active development when Aegisub started, and that competition probably helped both programs grow faster - I know that Aegisub did benefit from it! This program made fansubbing in UNIX systems a possibility, and solved many of the problems from the older tools. However, it suffered from an unusual GUI, that many people could not get used to.
So the situation now is that Aegisub has nothing to compete against. I do not deny that this is somewhat frustrating - many people claim that the entire fansubbing community is driven by fierce competition between groups, and the same holds true of its tools.
Sure, Subtitles Workshop does many of the things that Aegisub does - but it does many essential things very poorly, and has horrible support for ASS. Certainly, there are specific tools (many kept "in house" by paranoid fansubbers who actually believe that they have much to gain from that practice) to do many tasks, especially karaoke. Even SSATool is being incorporated into Aegisub ever since its developer joined our staff. But I miss the thrill of having a real, actively-developed tool to compete against.
Since the dawn of time (since before I started Aegisub in June 2005, that is), there have been rumors that a certain fansubber has been working on a certain fansubbing tool whose ultimate goal would be to replace Medusa (even the name implies that). Well, Medusa has, I believe, been replaced. Perhaps there is still hope for some fun game in the back stage of the community?
Maybe it's only natural that such projects would eventually die out - Sabbu was the only open-source amongst them, but, even then, kryptolus was the only developer. I hope that Aegisub survives for as long as subtitles and fansubbers are around, but I have to keep in mind that, statistically speaking, the odds aren't in my favor...
That said, remember that Aegisub is a free project - if you develop tools for the fansubbing community and would like to join our staff, we will always welcome developers who prove themselves capable of helping us. Ultimately, the goal of the Aegisub project is to be THE tool for all subtitling needs in the anime community.
Tuesday, July 22, 2008
So, what happened to the competition?
By
amz
at
02:35
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aegisub,
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medusa,
perseus,
sabbu,
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